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When dark forces come knocking, don’t despair: Broforce an underfunded, over-powered paramilitary organisation that metes out excessive force is not far away. And the bros are here to save the day. If the hyper-violent mercenary scene created in the adventure platform game doesn’t appeal to you, perhaps the "save the world" mission will. No? No matter, Broforce has found its audience. Developed by a Cape Town gaming studio called Free Lives, the game has sold over a million copies. Free Lives has made over US$3m to date from three of its major titles that have put them on the map: Gorn (sold for $20), Broforce ($15), and Genital Jousting ($5).

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"We have been selling on Steam for PC, the PlayStation store, and are considering Xbox, which has already approached us," says Evan Greenwood, CEO, programmer, and a director of some of Free Lives’ titles. The gaming studio was founded in 2012 and operates from a property that is part studio, part house. Greenwood says its games don’t sell well in Africa. Its audience is predominantly in the US, but also in Europe, South America and even China. However, being in SA doesn’t hold them back. Free Lives has showcased its products at international shows such as Gamescom in Cologne; PAX, held in different US cities; and the Electronic Entertainment Expo (E3), a video games expo in Los Angeles.

"We were a part of the Sony press conference at E3 where they had a bunch of game demonstrations and one of them was Broforce," says Greenwood. Broforce and Genital Jousting have won show awards such as the "most-liked game" or "best in show", and have appeared on various lists of top independent games. Free Lives isn’t the only independent SA game developer to find success. Danny Day of QCF Design is regarded as the "father" of the local indie game development movement. After working for clients such as Nokia, World Bank Institute and Colgate, Day chose to focus on producing his firm’s own intellectual property. "We worked on a game called Desktop Dungeons in 2011 that won an excellence in design award at the Independent Games Festival in San Francisco before it was complete." Earlier this year, it released a localised version of Desktop Dungeons in China, a market Day says is notoriously difficult to break into.

Source: Business Live